Ship game updates
at the speed of light.
Push a patch once. Arcalix copies it to servers close to every player, delivers it signed and verified, and keeps every player downloading at full speed — even at launch-day peak. Built for studios that update often and break nothing.
- 300+
- Cities worldwide
- 99.99%
- Delivery uptime
- Zero
- Servers to run
Update live
v2.7 → players
Everything between your build and your players.
No origin servers to babysit, no bandwidth bills that scale with your launch-day spike. Just a pipeline that moves bytes.
Drag-drop deploys
Drop a build into the console or push from CI. Versioned, diffed, and live on the edge in seconds.
Close to every player
300+ locations worldwide. Players download from the one nearest them — not a single far-away server.
Signed & verified
EV-signed binaries and per-file checksums mean no SmartScreen warnings and no tampered patches.
Full speed, every player
Download speed is set per connection by your plan — never a shared cap — so every player gets the full rate, even at launch-day peak.
Delta patching
Ship only what changed. Players download bytes, not whole builds — bandwidth costs drop with them.
See it land in real time
Watch your rollout as it happens — how many players have updated, and where they are in the world.
Four steps. Zero infrastructure.
Connect a studio
Spin up a workspace, invite your team, and grab your upload endpoint.
Upload a build
Drop files in the console or pipe them from CI. We version and diff automatically.
Sign & stage
Binaries are EV-signed and replicated to every edge node, ready to release.
Players patch
Your launcher pulls from the nearest edge — fast, verified, no shared bottleneck.
Pay for throughput, not surprises.
Your next update is one upload away.
Create a studio in under a minute. No card required.